LOCAL TAVERN
Tier 1 Social
A lively tavern that serves as the social hub for its town.
Impulses: Provide opportunities for adventurers, nurture community
Difficulty: 10
Potential Adversaries: Guards (Bladed Guard, Head Guard), Mercenaries (Harrier, Sellsword, Spellblade, Weaponmaster), Merchant
FEATURES
What’s the Talk of the Town? - Passive: A PC can ask the bartender, staff, or patrons about local events, rumors, and potential work with a Presence Roll. On a success, they can pick two of the below details to learn—or three if they critically succeed. On a failure, they can pick one and mark a Stress as the local carries on about something irrelevant.
- A fascinating rumor with a connection to a PC’s background
- A promising job for the party involving a nearby threat or situation
- Local folklore that relates to something they’ve seen
- Town gossip that hints at a community problem
Who has what kind of information? What gossip do the locals start spreading about the PCs?
Sing for Your Supper - Passive: A PC can perform one time for the guests by making a Presence Roll. On a success, they earn 1d4 handfuls of gold (2d4 if they critically succeed). On a failure, they mark a Stress.
What piece do you perform? What does that piece mean to you? When’s the last time you performed it for a crowd?
Mysterious Stranger - Action: Reveal a stranger concealing their identity, lurking in a shaded booth.
What do they want? What’s their impression of the PCs? What mannerisms or accessories do they have?
Someone Comes to Town - Action: Introduce a significant NPC who wants to hire the party for something or who relates to a PC’s background.
Did they know the PCs were here? What do they want in this town?
Bar Fight - Action: Spend a Fear to have a bar fight erupt in the tavern. When a PC tries to move through the tavern while the fight persists, they must succeed on an Agility or Presence Roll or take 1d6+2 physical damage from a wild swing or thrown object. A PC can try to activate this feature by succeeding on an action roll that would provoke tavern patrons.
Who started the fight? What will it take to stop it?