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CLIFFSIDE ASCENT

Tier 1 Traversal
A steep, rocky cliffside tall enough to make traversal dangerous.
Impulses: Cast the unwary down to a rocky doom, draw people in with promise of what lies at the top

Difficulty: 12
Potential Adversaries: Construct, Deeproot Defender, Giant Scorpion, Glass Snake

FEATURES

The Climb - Passive: Climbing up the cliffside uses a Progress Countdown (12). It ticks down according to the following criteria when the PCs make an action roll to climb:

  • Critical Success: Tick down 3
  • Success with Hope: Tick down 2
  • Success with Fear: Tick down 1
  • Failure with Hope: No advancement
  • Failure with Fear: Tick up 1

When the countdown triggers, the party has made it to the top of the cliff.

What strange formations are the stones arranged in? What ominous warnings did previous adventurers leave?

Pitons Left Behind - Passive: Previous climbers left behind large metal rods that climbers can use to aid their ascent. If a PC using the pitons fails an action roll to climb, they can mark a Stress instead of ticking the countdown up.

What do the shape and material of these pitons tell you about the previous climbers? How far apart are they from one another?

Fall - Action: Spend a Fear to have a PC’s handhold fail, plummeting them toward the ground. If they aren’t saved on the next action, they must make a roll; tick up the countdown by 1, and they take 1d12 physical damage if the countdown is between 8 and 12, 2d12 between 4 and 7, and 3d12 at 3 or lower.

How can you tell how many others have fallen here before? What lives in these walls that might try to scare adventurers into falling for an easy meal?