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AMBUSHERS

Tier 1 Event
An ambush is set by the PCs to catch unsuspecting adversaries off-guard.
Impulses: Escape, group up, protect the most vulnerable

Difficulty: Special (see “Relative Strength”)
Potential Adversaries: Any

FEATURES

Relative Strength - Passive: The Difficulty of this environment equals that of the adversary with the highest Difficulty.

Where Did They Come From? - Reaction: When a PC starts the ambush on unsuspecting adversaries, you lose 2 Fear and the first attack roll a PC makes has advantage.