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Ambushers

Tier 1 Event. An ambush is set by the PCs to catch unsuspecting adversaries off-guard.

  • Impulses: Escape, group up, protect the most vulnerable
  • Difficulty: Special (see "Relative Strength")
  • Potential Adversaries: Any

FEATURES

Relative Strength - Passive: The Difficulty of this environment equals that of the adversary with the highest Difficulty. Which adversary is the least prepared? Which one is the most?

Where Did They Come From? - Reaction: When a PC starts the ambush on unsuspecting adversaries, you lose 2 Fear and the first attack roll a PC makes has advantage. What are the adversaries in the middle of doing when the ambush starts? How does this impact their approach to the fight?