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ABANDONED GROVE

Tier 1 Exploration
A former druidic grove lying fallow and fully reclaimed by nature.
Impulses: Draw in the curious, echo the past

Difficulty: 11
Potential Adversaries: Beasts (Bear, Dire Wolf, Glass Snake), Grove Guardians (Minor Treant, Sylvan Soldier, Young Dryad)

FEATURES

Overgrown Battlefield - Passive: There has been a battle here. A PC can make an Instinct Roll to identify evidence of that fight. On a success with Hope, learn all three pieces of information below. On a success with Fear, learn two. On a failure, a PC can mark 3 Stress to learn one and gain advantage on the next action roll to investigate this environment. A PC with an appropriate background or Experience can learn an additional detail and ask a follow-up question about the scene and get a truthful (if not always complete) answer.

  • Traces of a battle (broken weapons and branches, gouges in the ground) litter the ground.
  • A moss-covered tree trunk is actually the corpse of a treant.
  • Still-standing trees are twisted in strange ways, as if by powerful magic.

Barbed Vines - Action: Pick a point within the grove. All targets within Very Close range of that point must succeed on an Agility Reaction Roll or take 1d8+3 physical damage and become Restrained by barbed vines. Restrained creatures until they’re freed with a successful Finesse or Strength roll or by dealing at least 6 damage to the vines.

You Are Not Welcome Here - Action: A Young Dryad, two Sylvan Soldiers, and a number of Minor Treants equal to the number of PCs appear to confront the party for their intrusion.

Defiler - Action: Spend a Fear to summon a Minor Chaos Adversary drawn to the echoes of violence and discord. They appear within Far range of a chosen PC and immediately take the spotlight.