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SECONDARY WEAPON TABLES

Players can choose one Tier 1 secondary weapon during character creation. The GM can make other weapons available throughout the campaign as the PCs level up.

TIER 1 (LEVEL 1)

NAME TRAIT RANGE DAMAGE BURDEN FEATURE
Shortsword Agility Melee d8 phy One-Handed Paired: +2 to primary weapon damage to targets within Melee range
Round Shield Strength Melee d4 phy One-Handed Protective: +1 to Armor Score
Tower Shield Strength Melee d6 phy One-Handed Barrier: +2 to Armor Score; -1 to Evasion
Small Dagger Finesse Melee d8 phy One-Handed Paired: +2 to primary weapon damage to targets within Melee range
Whip Presence Very Close d6 phy One-Handed Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Grappler Finesse Close d6 phy One-Handed Hooked: On a successful attack, you can pull the target into Melee range.
Hand Crossbow Finesse Far d6+1 phy One-Handed

TIER 2 (LEVELS 2–4)

NAME TRAIT RANGE DAMAGE BURDEN FEATURE
Improved Shortsword Agility Melee d8+2 phy One-Handed Paired: +3 to primary weapon damage to targets within Melee range
Improved Round Shield Strength Melee d4+2 phy One-Handed Protective: +2 to Armor Score
Improved Tower Shield Strength Melee d6+2 phy One-Handed Barrier: +3 to Armor Score; -1 to Evasion
Improved Small Dagger Finesse Melee d8+2 phy One-Handed Paired: +3 to primary weapon damage to targets within Melee range
Improved Whip Presence Very Close d6+2 phy One-Handed Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Improved Grappler Finesse Close d6+2 phy One-Handed Hooked: On a successful attack, you can pull the target into Melee range.
Improved Hand Crossbow Finesse Far d6+3 phy One-Handed
Spiked Shield Strength Melee d6+2 phy One-Handed Double Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range
Parrying Dagger Finesse Melee d6+2 phy One-Handed Parry: When you are attacked, roll this weapon’s damage dice. If any of the attacker’s damage dice rolled the same value as your dice, the matching results are discarded from the attacker’s damage dice before the damage you take is totaled.
Returning Axe Agility Close d6+4 phy One-Handed Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

TIER 3 (LEVELS 5–7)

NAME TRAIT RANGE DAMAGE BURDEN FEATURE
Advanced Shortsword Agility Melee d8+4 phy One-Handed Paired: +4 to primary weapon damage to targets within Melee range
Advanced Round Shield Strength Melee d4+4 phy One-Handed Protective: +3 to Armor Score
Advanced Tower Shield Strength Melee d6+4 phy One-Handed Barrier: +4 to Armor Score; –1 to Evasion
Advanced Small Dagger Finesse Melee d8+4 phy One-Handed Paired: +4 to primary weapon damage to targets within Melee range
Advanced Whip Presence Very Close d6+4 phy One-Handed Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Advanced Grappler Finesse Close d6+4 phy One-Handed Hooked: On a successful attack, you can pull the target into Melee range.
Advanced Hand Crossbow Finesse Far d6+5 phy One-Handed
Buckler Agility Melee d4+4 phy One-Handed Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your Armor Score against the attack.
Powered Gauntlet Knowledge Close d6+4 phy One-Handed Charged: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack.
Hand Sling Finesse Very Close d6+4 phy One-Handed Versatile: This weapon can also be used with these statistics—Finesse, Close, d8+4.

TIER 4 (LEVELS 8–10)

NAME TRAIT RANGE DAMAGE BURDEN FEATURE
Legendary Shortsword Agility Melee d8+6 phy One-Handed Paired: +5 to primary weapon damage to targets within Melee range
Legendary Round Shield Strength Melee d4+6 phy One-Handed Protective: +4 to Armor Score
Legendary Tower Shield Strength Melee d6+6 phy One-Handed Barrier: +5 to Armor Score; –1 to Evasion.
Legendary Small Dagger Finesse Melee d8+6 phy One-Handed Paired: +5 to primary weapon damage to targets within Melee range
Legendary Whip Presence Very Close d6+6 phy One-Handed Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.
Legendary Grappler Finesse Close d6+6 phy One-Handed Hooked: On a successful attack, you can pull the target into Melee range.
Legendary Hand Crossbow Finesse Far d6+7 phy One-Handed
Braveshield Agility Melee d4+6 phy One-Handed Sheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage.
Knuckle Claws Strength Melee d6+8 phy One-Handed Doubled Up: When you make an attack with your primary weapon, you can deal damage to another target within Melee range.
Primer Shard Instinct Very Close d4 phy One-Handed Locked On: On a successful attack, your next attack against the same target with your primary weapon automatically succeeds.