PRIMARY WEAPON TABLES
Players can choose one Tier 1 primary weapon during character creation. The GM can make other weapons available throughout the campaign as the PCs level up.
TIER 1 (LEVEL 1)
Physical Weapons
NAME |
TRAIT |
RANGE |
DAMAGE |
BURDEN |
FEATURE |
Broadsword |
Agility |
Melee |
d8 phy |
One-Handed |
Reliable: +1 to attack rolls |
Longsword |
Agility |
Melee |
d8+3 phy |
Two-Handed |
— |
Battleaxe |
Strength |
Melee |
d10+3 phy |
Two-Handed |
— |
Greatsword |
Strength |
Melee |
d10+3 phy |
Two-Handed |
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
Mace |
Strength |
Melee |
d8+1 phy |
One-Handed |
— |
Warhammer |
Strength |
Melee |
d12+3 phy |
Two-Handed |
Heavy: -1 to Evasion |
Dagger |
Finesse |
Melee |
d8+1 phy |
One-Handed |
— |
Quarterstaff |
Instinct |
Melee |
d10+3 phy |
Two-Handed |
— |
Cutlass |
Presence |
Melee |
d8+1 phy |
One-Handed |
— |
Rapier |
Presence |
Melee |
d8 phy |
One-Handed |
Quick: When you make an attack, you can mark a Stress to target another creature within range. |
Halberd |
Strength |
Very Close |
d10+2 phy |
Two-Handed |
Cumbersome: -1 to Finesse |
Spear |
Finesse |
Very Close |
d10+2 phy |
Two-Handed |
Cumbersome: -1 to Finesse |
Shortbow |
Agility |
Far |
d6+3 phy |
Two-Handed |
— |
Crossbow |
Finesse |
Far |
d6+1 phy |
One-Handed |
— |
Longbow |
Agility |
Very Far |
d8+3 phy |
Two-Handed |
Cumbersome: -1 to Finesse |
Magic Weapons
All magic weapons require a Spellcast trait
NAME |
TRAIT |
RANGE |
DAMAGE |
BURDEN |
FEATURE |
Arcane Gauntlets |
Strength |
Melee |
d10+3 mag |
Two-Handed |
— |
Hallowed Axe |
Strength |
Melee |
d8+1 mag |
One-Handed |
— |
Glowing Rings |
Agility |
Very Close |
d10+1 mag |
Two-Handed |
— |
Hand Runes |
Instinct |
Very Close |
d10 mag |
One-Handed |
— |
Returning Blade |
Finesse |
Close |
d8 mag |
One-Handed |
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
Shortstaff |
Instinct |
Close |
d8+1 mag |
One-Handed |
— |
Dualstaff |
Instinct |
Far |
d6+3 mag |
Two-Handed |
— |
Scepter |
Presence |
Far |
d6 mag |
Two-Handed |
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8. |
Wand |
Knowledge |
Far |
d6+1 mag |
One-Handed |
— |
Greatstaff |
Knowledge |
Very Far |
d6 mag |
Two-Handed |
Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
TIER 2 (LEVELS 2–4)
Physical Weapons
NAME |
TRAIT |
RANGE |
DAMAGE |
BURDEN |
FEATURE |
Improved Broadsword |
Agility |
Melee |
d8+3 phy |
One-Handed |
Reliable: +1 to attack rolls |
Improved Longsword |
Agility |
Melee |
d8+6 phy |
Two-Handed |
— |
Improved Battleaxe |
Strength |
Melee |
d10+6 phy |
Two-Handed |
— |
Improved Greatsword |
Strength |
Melee |
d10+6 phy |
Two-Handed |
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
Improved Mace |
Strength |
Melee |
d8+4 phy |
One-Handed |
— |
Improved Warhammer |
Strength |
Melee |
d12+6 phy |
Two-Handed |
Heavy: -1 to Evasion |
Improved Dagger |
Finesse |
Melee |
d8+4 phy |
One-Handed |
— |
Improved Quarterstaff |
Instinct |
Melee |
d10+6 phy |
Two-Handed |
— |
Improved Cutlass |
Presence |
Melee |
d8+4 phy |
One-Handed |
— |
Improved Rapier |
Presence |
Melee |
d8+3 phy |
One-Handed |
Quick: When you make an attack, you can mark a Stress to target another creature within range. |
Improved Halberd |
Strength |
Very Close |
d10+5 phy |
Two-Handed |
Cumbersome: -1 to Finesse |
Improved Spear |
Finesse |
Very Close |
d10+5 phy |
Two-Handed |
Cumbersome: -1 to Finesse |
Improved Shortbow |
Agility |
Far |
d6+6 phy |
Two-Handed |
— |
Improved Crossbow |
Finesse |
Far |
d6+4 phy |
One-Handed |
— |
Improved Longbow |
Agility |
Very Far |
d8+6 phy |
Two-Handed |
Cumbersome: -1 to Finesse |
Gilded Falchion |
Strength |
Melee |
d10+4 phy |
One-Handed |
Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
Knuckle Blades |
Strength |
Melee |
d10+6 phy |
One-Handed |
Brutal: When you roll the maximum value on a damage die, roll an additional damage die. |
Urok Broadsword |
Finesse |
Melee |
d8+3 phy |
One-Handed |
Deadly: When you deal Severe damage, the target must mark an additional HP. |
Bladed Whip |
Agility |
Very Close |
d8+3 phy |
One-Handed |
Quick: When you make an attack, you can mark a Stress to target another creature within range. |
Steelforged Halberd |
Strength |
Very Close |
d8+4 phy |
Two-Handed |
Scary: On a successful attack, the target must mark a Stress. |
War Scythe |
Finesse |
Very Close |
d8+5 phy |
Two-Handed |
Reliable: +1 to attack rolls |
Blunderbuss |
Finesse |
Close |
d8+6 phy |
Two-Handed |
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
Greatbow |
Strength |
Far |
d6+6 phy |
Two-Handed |
Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
Finehair Bow |
Agility |
Very Far |
d6+5 phy |
Two-Handed |
Reliable: +1 to attack rolls |
Magic Weapons
All magic weapons require a Spellcast trait
NAME |
TRAIT |
RANGE |
DAMAGE |
BURDEN |
FEATURE |
Improved Arcane Gauntlets |
Strength |
Melee |
d10+6 mag |
Two-Handed |
— |
Improved Hallowed Axe |
Strength |
Melee |
d8+4 mag |
One-Handed |
— |
Improved Glowing Rings |
Agility |
Very Close |
d10+5 mag |
Two-Handed |
— |
Improved Hand Runes |
Instinct |
Very Close |
d10+3 mag |
One-Handed |
— |
Improved Returning Blade |
Finesse |
Close |
d8+3 mag |
One-Handed |
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
Improved Shortstaff |
Instinct |
Close |
d8+4 mag |
One-Handed |
— |
Improved Dualstaff |
Instinct |
Far |
d6+6 mag |
Two-Handed |
— |
Improved Scepter |
Presence |
Far |
d6+3 mag |
Two-Handed |
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3. |
Improved Wand |
Knowledge |
Far |
d6+4 mag |
One-Handed |
— |
Improved Greatstaff |
Knowledge |
Very Far |
d6+3 mag |
Two-Handed |
Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
Ego Blade |
Agility |
Melee |
d12+4 mag |
One-Handed |
Pompous: You must have a Presence of 0 or lower to use this weapon. |
Casting Sword |
Strength |
Melee |
d10+4 mag |
Two-Handed |
Versatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3. |
Devouring Dagger |
Finesse |
Melee |
d8+4 mag |
One-Handed |
Scary: On a successful attack, the target must mark a Stress. |
Hammer of Exota |
Instinct |
Melee |
d8+6 mag |
Two-Handed |
Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage. |
Yutari Bloodbow |
Finesse |
Far |
d6+4 mag |
Two-Handed |
Brutal: When you roll the maximum value on a damage die, roll an additional damage die. |
Elder Bow |
Instinct |
Far |
d6+4 mag |
Two-Handed |
Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
Scepter of Elias |
Presence |
Far |
d6+3 mag |
One-Handed |
Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress. |
Wand of Enthrallment |
Presence |
Far |
d6+4 mag |
One-Handed |
Persuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result. |
Keeper’s Staff |
Knowledge |
Far |
d6+4 mag |
Two-Handed |
Reliable: +1 to attack rolls |
TIER 3 (LEVELS 5–7)
Physical Weapons
NAME |
TRAIT |
RANGE |
DAMAGE |
BURDEN |
FEATURE |
Advanced Broadsword |
Agility |
Melee |
d8+6 phy |
One-Handed |
Reliable: +1 to attack rolls |
Advanced Longsword |
Agility |
Melee |
d8+9 phy |
Two-Handed |
— |
Advanced Battleaxe |
Strength |
Melee |
d10+9 phy |
Two-Handed |
— |
Advanced Greatsword |
Strength |
Melee |
d10+9 phy |
Two-Handed |
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
Advanced Mace |
Strength |
Melee |
d8+7 phy |
One-Handed |
— |
Advanced Warhammer |
Strength |
Melee |
d12+9 phy |
Two-Handed |
Heavy: -1 to Evasion |
Advanced Dagger |
Finesse |
Melee |
d8+7 phy |
One-Handed |
— |
Advanced Quarterstaff |
Instinct |
Melee |
d10+9 phy |
Two-Handed |
— |
Advanced Cutlass |
Presence |
Melee |
d8+7 phy |
One-Handed |
— |
Advanced Rapier |
Presence |
Melee |
d8+6 phy |
One-Handed |
Quick: When you make an attack, you can mark a Stress to target another creature within range. |
Advanced Halberd |
Strength |
Very Close |
d10+8 phy |
Two-Handed |
Cumbersome: -1 to Finesse |
Advanced Spear |
Finesse |
Very Close |
d10+8 phy |
Two-Handed |
Cumbersome: -1 to Finesse |
Advanced Shortbow |
Agility |
Far |
d6+9 phy |
Two-Handed |
— |
Advanced Crossbow |
Finesse |
Far |
d6+7 phy |
One-Handed |
— |
Advanced Longbow |
Agility |
Very Far |
d8+9 phy |
Two-Handed |
Cumbersome: -1 to Finesse |
Flickerfly Blade |
Agility |
Melee |
d8+5 phy |
One-Handed |
Sharpening: Gain a bonus to your damage rolls equal to your Agility. |
Bravesword |
Strength |
Melee |
d12+7 phy |
Two-Handed |
Brave: -1 to Evasion; +3 to Severe damage threshold |
Hammer of Wrath |
Strength |
Melee |
d10+7 phy |
Two-Handed |
Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die. |
Labrys Axe |
Strength |
Melee |
d10+7 phy |
Two-Handed |
Protective: +1 to Armor Score |
Meridian Cutlass |
Presence |
Melee |
d10+5 phy |
One-Handed |
Dueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them. |
Retractable Saber |
Presence |
Melee |
d10+7 phy |
One-Handed |
Retractable: The blade can be hidden in the hilt to avoid detection. |
Double Flail |
Agility |
Very Close |
d10+8 phy |
Two-Handed |
Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
Talon Blades |
Finesse |
Close |
d10+7 phy |
Two-Handed |
Brutal: When you roll the maximum value on a damage die, roll an additional damage die. |
Black Powder Revolver |
Finesse |
Far |
d6+8 phy |
One-Handed |
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
Spiked Bow |
Agility |
Very Far |
d6+7 phy |
Two-Handed |
Versatile: This weapon can also be used with these statistics—Agility, Melee, d10+5. |
Magic Weapons
All magic weapons require a Spellcast trait
(currently missing from SRD 1.0)
TIER 4 (LEVELS 8–10)
Physical Weapons
NAME |
TRAIT |
RANGE |
DAMAGE |
BURDEN |
FEATURE |
Legendary Broadsword |
Agility |
Melee |
d8+9 phy |
One-Handed |
Reliable: +1 to attack rolls |
Legendary Longsword |
Agility |
Melee |
d8+12 phy |
Two-Handed |
— |
Legendary Battleaxe |
Strength |
Melee |
d10+12 phy |
Two-Handed |
— |
Legendary Greatsword |
Strength |
Melee |
d10+12 phy |
Two-Handed |
Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
Legendary Mace |
Strength |
Melee |
d8+10 phy |
One-Handed |
— |
Legendary Warhammer |
Strength |
Melee |
d12+12 phy |
Two-Handed |
Heavy: -1 to Evasion |
Legendary Dagger |
Finesse |
Melee |
d8+10 phy |
One-Handed |
— |
Legendary Quarterstaff |
Instinct |
Melee |
d10+12 phy |
Two-Handed |
— |
Legendary Cutlass |
Presence |
Melee |
d8+10 phy |
One-Handed |
— |
Legendary Rapier |
Presence |
Melee |
d8+9 phy |
One-Handed |
Quick: When you make an attack, you can mark a Stress to target another creature within range. |
Legendary Halberd |
Strength |
Very Close |
d10+11 phy |
Two-Handed |
Cumbersome: -1 to Finesse |
Legendary Spear |
Finesse |
Very Close |
d10+11 phy |
Two-Handed |
Cumbersome: -1 to Finesse |
Legendary Shortbow |
Agility |
Far |
d6+12 phy |
Two-Handed |
— |
Legendary Crossbow |
Finesse |
Far |
d6+10 phy |
One-Handed |
— |
Legendary Longbow |
Agility |
Very Far |
d8+12 phy |
Two-Handed |
Cumbersome: -1 to Finesse |
Dual-Ended Sword |
Agility |
Melee |
d10+9 phy |
Two-Handed |
Quick: When you make an attack, you can mark a Stress to target another creature within range. |
Impact Gauntlet |
Strength |
Melee |
d10+11 phy |
One-Handed |
Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range. |
Sledge Axe |
Strength |
Melee |
d12+13 phy |
Two-Handed |
Destructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress. |
Curved Dagger |
Finesse |
Melee |
d8+9 phy |
One-Handed |
Serrated: When you roll a 1 on a damage die, it deals 8 damage instead. |
Extended Polearm |
Finesse |
Very Close |
d8+10 phy |
Two-Handed |
Long: This weapon’s attack targets all adversaries in a line within range. |
Swinging Ropeblade |
Presence |
Close |
d8+9 phy |
One-Handed |
Grappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you. |
Ricochet Axes |
Agility |
Far |
d6+11 phy |
Two-Handed |
Bouncing: Mark 1 or more Stress to hit that many targets in range of the attack. |
Aantari Bow |
Finesse |
Far |
d6+11 phy |
Two-Handed |
Reliable: +1 to attack rolls |
Hand Cannon |
Finesse |
Very Far |
d6+12 phy |
One-Handed |
Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again. |
Magic Weapons
All magic weapons require a Spellcast trait
NAME |
TRAIT |
RANGE |
DAMAGE |
BURDEN |
FEATURE |
Legendary Arcane Gauntlets |
Strength |
Melee |
d10+12 mag |
Two-Handed |
— |
Legendary Hallowed Axe |
Strength |
Melee |
d8+10 mag |
One-Handed |
— |
Legendary Glowing Rings |
Agility |
Very Close |
d10+11 mag |
One-Handed |
— |
Legendary Hand Runes |
Instinct |
Very Close |
d10+9 mag |
One-Handed |
— |
Legendary Returning Blade |
Finesse |
Close |
d8+9 mag |
One-Handed |
Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
Legendary Shortstaff |
Instinct |
Close |
d8+10 mag |
One-Handed |
— |
Legendary Dualstaff |
Instinct |
Far |
d8+12 mag |
Two-Handed |
— |
Legendary Scepter |
Presence |
Far |
d6+9 mag |
Two-Handed |
Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+6. |
Legendary Wand |
Knowledge |
Far |
d6+10 mag |
One-Handed |
— |
Legendary Greatstaff |
Knowledge |
Very Far |
d6+9 mag |
Two-Handed |
Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
Sword of Light and Flame |
Strength |
Melee |
d10+11 mag |
Two-Handed |
Hot: This weapon cuts through solid material. |
Siphoning Gauntlets |
Presence |
Melee |
d10+9 mag |
Two-Handed |
Lifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress. |
Midas Scythe |
Knowledge |
Melee |
d10+9 mag |
Two-Handed |
Greedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll. |
Floating Bladeshards |
Instinct |
Close |
d8+9 mag |
One-Handed |
Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
Bloodstaff |
Instinct |
Far |
d20+7 mag |
Two-Handed |
Painful: Each time you make a successful attack, you must mark a Stress. |
Thistlebow |
Instinct |
Far |
d6+13 mag |
Two-Handed |
Reliable: +1 to attack rolls |
Wand of Essek |
Knowledge |
Far |
d8+13 mag |
One-Handed |
Timebending: You can choose the target of your attack after making your attack roll. |
Magus Revolver |
Finesse |
Very Far |
d6+13 mag |
One-Handed |
Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
Fusion Gloves |
Knowledge |
Very Far |
d6+9 mag |
Two-Handed |
Bonded: Gain a bonus to your damage rolls equal to your level. |