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PRIMARY WEAPON TABLES

Players can choose one Tier 1 primary weapon during character creation. The GM can make other weapons available throughout the campaign as the PCs level up.

TIER 1 (LEVEL 1)

Physical Weapons

NAME TRAIT RANGE DAMAGE BURDEN FEATURE
Broadsword Agility Melee d8 phy One-Handed Reliable: +1 to attack rolls
Longsword Agility Melee d8+3 phy Two-Handed
Battleaxe Strength Melee d10+3 phy Two-Handed
Greatsword Strength Melee d10+3 phy Two-Handed Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Mace Strength Melee d8+1 phy One-Handed
Warhammer Strength Melee d12+3 phy Two-Handed Heavy: -1 to Evasion
Dagger Finesse Melee d8+1 phy One-Handed
Quarterstaff Instinct Melee d10+3 phy Two-Handed
Cutlass Presence Melee d8+1 phy One-Handed
Rapier Presence Melee d8 phy One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range.
Halberd Strength Very Close d10+2 phy Two-Handed Cumbersome: -1 to Finesse
Spear Finesse Very Close d10+2 phy Two-Handed Cumbersome: -1 to Finesse
Shortbow Agility Far d6+3 phy Two-Handed
Crossbow Finesse Far d6+1 phy One-Handed
Longbow Agility Very Far d8+3 phy Two-Handed Cumbersome: -1 to Finesse

Magic Weapons

All magic weapons require a Spellcast trait

NAME TRAIT RANGE DAMAGE BURDEN FEATURE
Arcane Gauntlets Strength Melee d10+3 mag Two-Handed
Hallowed Axe Strength Melee d8+1 mag One-Handed
Glowing Rings Agility Very Close d10+1 mag Two-Handed
Hand Runes Instinct Very Close d10 mag One-Handed
Returning Blade Finesse Close d8 mag One-Handed Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Shortstaff Instinct Close d8+1 mag One-Handed
Dualstaff Instinct Far d6+3 mag Two-Handed
Scepter Presence Far d6 mag Two-Handed Versatile: This weapon can also be used with these statistics—Presence, Melee, d8.
Wand Knowledge Far d6+1 mag One-Handed
Greatstaff Knowledge Very Far d6 mag Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

TIER 2 (LEVELS 2–4)

Physical Weapons

NAME TRAIT RANGE DAMAGE BURDEN FEATURE
Improved Broadsword Agility Melee d8+3 phy One-Handed Reliable: +1 to attack rolls
Improved Longsword Agility Melee d8+6 phy Two-Handed
Improved Battleaxe Strength Melee d10+6 phy Two-Handed
Improved Greatsword Strength Melee d10+6 phy Two-Handed Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Improved Mace Strength Melee d8+4 phy One-Handed
Improved Warhammer Strength Melee d12+6 phy Two-Handed Heavy: -1 to Evasion
Improved Dagger Finesse Melee d8+4 phy One-Handed
Improved Quarterstaff Instinct Melee d10+6 phy Two-Handed
Improved Cutlass Presence Melee d8+4 phy One-Handed
Improved Rapier Presence Melee d8+3 phy One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range.
Improved Halberd Strength Very Close d10+5 phy Two-Handed Cumbersome: -1 to Finesse
Improved Spear Finesse Very Close d10+5 phy Two-Handed Cumbersome: -1 to Finesse
Improved Shortbow Agility Far d6+6 phy Two-Handed
Improved Crossbow Finesse Far d6+4 phy One-Handed
Improved Longbow Agility Very Far d8+6 phy Two-Handed Cumbersome: -1 to Finesse
Gilded Falchion Strength Melee d10+4 phy One-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Knuckle Blades Strength Melee d10+6 phy One-Handed Brutal: When you roll the maximum value on a damage die, roll an additional damage die.
Urok Broadsword Finesse Melee d8+3 phy One-Handed Deadly: When you deal Severe damage, the target must mark an additional HP.
Bladed Whip Agility Very Close d8+3 phy One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range.
Steelforged Halberd Strength Very Close d8+4 phy Two-Handed Scary: On a successful attack, the target must mark a Stress.
War Scythe Finesse Very Close d8+5 phy Two-Handed Reliable: +1 to attack rolls
Blunderbuss Finesse Close d8+6 phy Two-Handed Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Greatbow Strength Far d6+6 phy Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Finehair Bow Agility Very Far d6+5 phy Two-Handed Reliable: +1 to attack rolls

Magic Weapons

All magic weapons require a Spellcast trait

NAME TRAIT RANGE DAMAGE BURDEN FEATURE
Improved Arcane Gauntlets Strength Melee d10+6 mag Two-Handed
Improved Hallowed Axe Strength Melee d8+4 mag One-Handed
Improved Glowing Rings Agility Very Close d10+5 mag Two-Handed
Improved Hand Runes Instinct Very Close d10+3 mag One-Handed
Improved Returning Blade Finesse Close d8+3 mag One-Handed Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Improved Shortstaff Instinct Close d8+4 mag One-Handed
Improved Dualstaff Instinct Far d6+6 mag Two-Handed
Improved Scepter Presence Far d6+3 mag Two-Handed Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3.
Improved Wand Knowledge Far d6+4 mag One-Handed
Improved Greatstaff Knowledge Very Far d6+3 mag Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Ego Blade Agility Melee d12+4 mag One-Handed Pompous: You must have a Presence of 0 or lower to use this weapon.
Casting Sword Strength Melee d10+4 mag Two-Handed Versatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3.
Devouring Dagger Finesse Melee d8+4 mag One-Handed Scary: On a successful attack, the target must mark a Stress.
Hammer of Exota Instinct Melee d8+6 mag Two-Handed Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage.
Yutari Bloodbow Finesse Far d6+4 mag Two-Handed Brutal: When you roll the maximum value on a damage die, roll an additional damage die.
Elder Bow Instinct Far d6+4 mag Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Scepter of Elias Presence Far d6+3 mag One-Handed Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress.
Wand of Enthrallment Presence Far d6+4 mag One-Handed Persuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result.
Keeper’s Staff Knowledge Far d6+4 mag Two-Handed Reliable: +1 to attack rolls

TIER 3 (LEVELS 5–7)

Physical Weapons

NAME TRAIT RANGE DAMAGE BURDEN FEATURE
Advanced Broadsword Agility Melee d8+6 phy One-Handed Reliable: +1 to attack rolls
Advanced Longsword Agility Melee d8+9 phy Two-Handed
Advanced Battleaxe Strength Melee d10+9 phy Two-Handed
Advanced Greatsword Strength Melee d10+9 phy Two-Handed Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Advanced Mace Strength Melee d8+7 phy One-Handed
Advanced Warhammer Strength Melee d12+9 phy Two-Handed Heavy: -1 to Evasion
Advanced Dagger Finesse Melee d8+7 phy One-Handed
Advanced Quarterstaff Instinct Melee d10+9 phy Two-Handed
Advanced Cutlass Presence Melee d8+7 phy One-Handed
Advanced Rapier Presence Melee d8+6 phy One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range.
Advanced Halberd Strength Very Close d10+8 phy Two-Handed Cumbersome: -1 to Finesse
Advanced Spear Finesse Very Close d10+8 phy Two-Handed Cumbersome: -1 to Finesse
Advanced Shortbow Agility Far d6+9 phy Two-Handed
Advanced Crossbow Finesse Far d6+7 phy One-Handed
Advanced Longbow Agility Very Far d8+9 phy Two-Handed Cumbersome: -1 to Finesse
Flickerfly Blade Agility Melee d8+5 phy One-Handed Sharpening: Gain a bonus to your damage rolls equal to your Agility.
Bravesword Strength Melee d12+7 phy Two-Handed Brave: -1 to Evasion; +3 to Severe damage threshold
Hammer of Wrath Strength Melee d10+7 phy Two-Handed Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.
Labrys Axe Strength Melee d10+7 phy Two-Handed Protective: +1 to Armor Score
Meridian Cutlass Presence Melee d10+5 phy One-Handed Dueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them.
Retractable Saber Presence Melee d10+7 phy One-Handed Retractable: The blade can be hidden in the hilt to avoid detection.
Double Flail Agility Very Close d10+8 phy Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Talon Blades Finesse Close d10+7 phy Two-Handed Brutal: When you roll the maximum value on a damage die, roll an additional damage die.
Black Powder Revolver Finesse Far d6+8 phy One-Handed Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Spiked Bow Agility Very Far d6+7 phy Two-Handed Versatile: This weapon can also be used with these statistics—Agility, Melee, d10+5.

Magic Weapons

All magic weapons require a Spellcast trait

(currently missing from SRD 1.0)

TIER 4 (LEVELS 8–10)

Physical Weapons

NAME TRAIT RANGE DAMAGE BURDEN FEATURE
Legendary Broadsword Agility Melee d8+9 phy One-Handed Reliable: +1 to attack rolls
Legendary Longsword Agility Melee d8+12 phy Two-Handed
Legendary Battleaxe Strength Melee d10+12 phy Two-Handed
Legendary Greatsword Strength Melee d10+12 phy Two-Handed Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.
Legendary Mace Strength Melee d8+10 phy One-Handed
Legendary Warhammer Strength Melee d12+12 phy Two-Handed Heavy: -1 to Evasion
Legendary Dagger Finesse Melee d8+10 phy One-Handed
Legendary Quarterstaff Instinct Melee d10+12 phy Two-Handed
Legendary Cutlass Presence Melee d8+10 phy One-Handed
Legendary Rapier Presence Melee d8+9 phy One-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range.
Legendary Halberd Strength Very Close d10+11 phy Two-Handed Cumbersome: -1 to Finesse
Legendary Spear Finesse Very Close d10+11 phy Two-Handed Cumbersome: -1 to Finesse
Legendary Shortbow Agility Far d6+12 phy Two-Handed
Legendary Crossbow Finesse Far d6+10 phy One-Handed
Legendary Longbow Agility Very Far d8+12 phy Two-Handed Cumbersome: -1 to Finesse
Dual-Ended Sword Agility Melee d10+9 phy Two-Handed Quick: When you make an attack, you can mark a Stress to target another creature within range.
Impact Gauntlet Strength Melee d10+11 phy One-Handed Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range.
Sledge Axe Strength Melee d12+13 phy Two-Handed Destructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.
Curved Dagger Finesse Melee d8+9 phy One-Handed Serrated: When you roll a 1 on a damage die, it deals 8 damage instead.
Extended Polearm Finesse Very Close d8+10 phy Two-Handed Long: This weapon’s attack targets all adversaries in a line within range.
Swinging Ropeblade Presence Close d8+9 phy One-Handed Grappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you.
Ricochet Axes Agility Far d6+11 phy Two-Handed Bouncing: Mark 1 or more Stress to hit that many targets in range of the attack.
Aantari Bow Finesse Far d6+11 phy Two-Handed Reliable: +1 to attack rolls
Hand Cannon Finesse Very Far d6+12 phy One-Handed Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again.

Magic Weapons

All magic weapons require a Spellcast trait

NAME TRAIT RANGE DAMAGE BURDEN FEATURE
Legendary Arcane Gauntlets Strength Melee d10+12 mag Two-Handed
Legendary Hallowed Axe Strength Melee d8+10 mag One-Handed
Legendary Glowing Rings Agility Very Close d10+11 mag One-Handed
Legendary Hand Runes Instinct Very Close d10+9 mag One-Handed
Legendary Returning Blade Finesse Close d8+9 mag One-Handed Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.
Legendary Shortstaff Instinct Close d8+10 mag One-Handed
Legendary Dualstaff Instinct Far d8+12 mag Two-Handed
Legendary Scepter Presence Far d6+9 mag Two-Handed Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+6.
Legendary Wand Knowledge Far d6+10 mag One-Handed
Legendary Greatstaff Knowledge Very Far d6+9 mag Two-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Sword of Light and Flame Strength Melee d10+11 mag Two-Handed Hot: This weapon cuts through solid material.
Siphoning Gauntlets Presence Melee d10+9 mag Two-Handed Lifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress.
Midas Scythe Knowledge Melee d10+9 mag Two-Handed Greedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll.
Floating Bladeshards Instinct Close d8+9 mag One-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result.
Bloodstaff Instinct Far d20+7 mag Two-Handed Painful: Each time you make a successful attack, you must mark a Stress.
Thistlebow Instinct Far d6+13 mag Two-Handed Reliable: +1 to attack rolls
Wand of Essek Knowledge Far d8+13 mag One-Handed Timebending: You can choose the target of your attack after making your attack roll.
Magus Revolver Finesse Very Far d6+13 mag One-Handed Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
Fusion Gloves Knowledge Very Far d6+9 mag Two-Handed Bonded: Gain a bonus to your damage rolls equal to your level.