RUNNING AN ADVENTURE
INTRODUCTION
The GM is responsible for guiding the narrative and roleplaying the world the PCs inhabit. This section provides you with advice for running Daggerheart: using the core mechanics; creating memorable encounters; planning exciting sessions; selecting, creating, and using GM moves; crafting a full campaign; running dynamic NPCs; and more.
These three sections provide a foundation to help you get the most out of this game. The “GM Principles” are your guiding star—when in doubt, return to these principles.
GM PRINCIPLES
BEGIN AND END WITH THE FICTION
Use the fiction to drive mechanics, then connect the mechanics back to the fiction.
COLLABORATE AT ALL TIMES, ESPECIALLY DURING CONFLICT
The PCs are the protagonists of the campaign; antagonism between player and GM should exist only in the fiction.
FILL THE WORLD WITH LIFE, WONDER, AND DANGER
Showcase rich cultures, take the PCs to wondrous places, and introduce them to dangerous creatures.
ASK QUESTIONS AND INCORPORATE THE ANSWERS
Ensuring that the players’ ideas are included results in a narrative that supports the whole group’s creativity.
GIVE EVERY ROLL IMPACT
Only ask the players to roll during meaningful moments.
PLAY TO FIND OUT WHAT HAPPENS
Be surprised by what the characters do, the choices they make, and the people they become.
HOLD ON GENTLY
Don’t worry if you need to abandon or alter something that came before.
GM PRACTICES
CULTIVATE A CURIOUS TABLE
Follow what catches the players’ interest to foster an environment of creative inquiry.
GAIN YOUR PLAYERS’ TRUST
Act in good faith, follow through on your promises, admit your mistakes.
KEEP THE STORY MOVING FORWARD
Advance the story through escalating action, new information, or changing circumstances after every action roll, whether it succeeds or fails.
CUT TO THE ACTION
Skip past the boring bits. When a scene drags on, end it.
HELP THE PLAYERS USE THE GAME
Players have more fun when you help them understand the system.
CREATE A META CONVERSATION
Empower players to speak out of character, use safety tools, and ask for clarification.
TELL THEM WHAT THEY WOULD KNOW
Don’t hide obvious details or important information from the players.
GROUND THE WORLD IN MOTIVE
An NPC’s actions flow from their goals and desires.
BRING THE GAME’S MECHANICS TO LIFE
Set a good example of how fiction and mechanics work together to enhance the game experience.
REFRAME RATHER THAN REJECT
If a player’s contribution conflicts with the fiction, work with them to reshape it.
WORK IN MOMENTS AND MONTAGES
When framing a scene, decide which beats should be savored and which shouldn’t linger.
PITFALLS TO AVOID
UNDERMINING THE HEROES
If a roll doesn’t go well, show how it was impacted by an adversary’s prowess, environmental factors, or unexpected surprises, rather than the PC’s incompetence.
ALWAYS TELLING THE PLAYERS WHAT TO ROLL
Let the players decide how to handle a challenge.
LETTING SCENES DRAG
Shake it up or cut away when a scene has concluded, the table’s energy is flagging, or people are talking in circles.
SINGULAR SOLUTIONS
Don’t get hung up on one right answer to a problem. If the players have a clever idea, make it work.
OVERPLANNING
Spend your prep time inventing situations instead of scripting scenes. If the players surprise you, take a break to think through your options.
HOARDING FEAR
Spend Fear when you have the opportunity. The players will enjoy its immediate impact.
For more in-depth GM guidance, see pg. 140 of the Daggerheart Core Rulebook.