USING ENVIRONMENTS
Environments represent everything in a scene beyond the PCs and adversaries, such as the physical space, background NPCs, and natural forces.
ENVIRONMENT STAT BLOCK
Each environment’s stat block presents their necessary mechanical statistics:
NAME
TIER
Their PC tier the environment is designed to challenge.
TYPE
The type of scene it most easily supports:
- Explorations — wondrous locations with mysteries and marvels to discover
- Socials — locations that primarily present interpersonal challenges
- Traversals — dangerous locations where movement through and around the space itself is a challenge
- Events — special activities or occurrences (rather than physical spaces)
DESCRIPTION
An evocative one-line summary of the environment.
IMPULSES
The manner or mode with which the environment pushes and pulls the people within them.
DIFFICULTY
The standard Difficulty for action rolls made to overcome, oppose, or resist the environment or its elements.
POTENTIAL ADVERSARIES
FEATURES
FEATURE QUESTIONS
Prompts for plot hooks, narrative engines, and connections to other story elements.
ADAPTING ENVIRONMENTS
Sometimes you want to use an environment but it’s at the wrong tier for your party. Or you might want to replace a feature or two, then present it as an entirely different environment. Whether planning your session or even improvising an environment mid-session, you can adjust an existing environment’s stat block to fit the needs of your scene or improvise elements as needed. The environments framework is there to help organize ideas, not to stifle creativity.
When you need to quickly adjust a stat block to a different tier, you can simply replace its existing statistics with those listed on the Environment Statistics by Tier table, using the column that corresponds to your party’s tier.
BENCHMARK STATISTICS FOR ENVIRONMENTS BY TIER
Environment Statistic | Tier 1 | Tier 2 | Tier 3 | Tier 4 |
---|---|---|---|---|
Damage Dice | 1d6+1 to 1d8+3 | 2d6+3 to 2d10+2 | 3d8+3 to 3d10+1 | 4d8+3 to 4d10+10 |
Difficulty | 11 | 14 | 17 | 20 |
ENVIRONMENT STAT BLOCKS BY TIER
This section contains the following stat blocks.
TIER 1 (LEVEL 1)
- Abandoned Grove (Exploration)
- Ambushed (Event)
- Ambushers (Event)
- Bustling Marketplace (Social)
- Cliffside Ascent (Traversal)
- Local Tavern (Social)
- Outpost Town (Social)
- Raging River (Traversal)