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ARMOR TABLES

TIER 1 (LEVEL 1)

NAME BASE THRESHOLDS BASE SCORE FEATURE
Gambeson Armor 5 / 11 3 Flexible: +1 to Evasion
Leather Armor 6 / 13 3
Chainmail Armor 7 / 15 4 Heavy: -1 to Evasion
Full Plate Armor 8 / 17 4 Very Heavy: -2 to Evasion; -1 to Agility

TIER 2 (LEVELS 2–4)

NAME BASE THRESHOLDS BASE SCORE FEATURE
Improved Gambeson Armor 7 / 16 4 Flexible: +1 to Evasion
Improved Leather Armor 9 / 20 4
Improved Chainmail Armor 11 / 24 5 Heavy: -1 to Evasion
Improved Full Plate Armor 13 / 28 5 Very Heavy: -2 to Evasion; -1 to Agility
Elundrian Chain Armor 9 / 21 4 Warded: You reduce incoming magic damage by your Armor Score before applying it to your damage thresholds.
Harrowbone Armor 9 / 21 4 Resilient: Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot.
Irontree Breastplate Armor 9 / 20 4 Reinforced: When you mark your last Armor Slot, increase your damage thresholds by +2 until you clear at least 1 Armor Slot.
Runetan Floating Armor 9 / 20 4 Shifting: When you are targeted for an attack, you can mark an Armor Slot to give the attack roll against you disadvantage.
Tyris Soft Armor 8 / 18 5 Quiet: You gain a +2 bonus to rolls you make to move silently.
Rosewild Armor 11 / 23 5 Hopeful: When you would spend a Hope, you can mark an Armor Slot instead.

TIER 3 (LEVELS 5–7)

NAME BASE THRESHOLDS BASE SCORE FEATURE
Advanced Gambeson Armor 9 / 23 5 Flexible: +1 to Evasion
Advanced Leather Armor 11 / 27 5
Advanced Chainmail Armor 13 / 31 6 Heavy: -1 to Evasion
Advanced Full Plate Armor 15 / 35 6 Very Heavy: -2 to Evasion; -1 to Agility
Bellamie Fine Armor 11 / 27 5 Gilded: +1 to Presence
Dragonscale Armor 11 / 27 5 Impenetrable: Once per short rest, when you would mark your last Hit Point, you can instead mark a Stress.
Spiked Plate Armor 10 / 25 5 Sharp: On a successful attack against a target within Melee range, add a d4 to the damage roll.
Bladefare Armor 16 / 39 6 Physical: You can’t mark an Armor Slot to reduce magic damage.
Monett’s Cloak 16 / 39 6 Magic: You can’t mark an Armor Slot to reduce physical damage.
Runes of Fortification 17 / 43 6 Painful: Each time you mark an Armor Slot, you must mark a Stress.

TIER 4 (LEVELS 8–10)

NAME BASE THRESHOLDS BASE SCORE FEATURE
Legendary Gambeson Armor 11 / 32 6 Flexible: +1 to Evasion
Legendary Leather Armor 13 / 36 6
Legendary Chainmail Armor 15 / 40 7 Heavy: -1 to Evasion
Legendary Full Plate Armor 17 / 44 7 Very Heavy: -2 to Evasion; -1 to Agility
Dunamis Silkchain 13 / 36 7 Timeslowing: Mark an Armor Slot to roll a d4 and add its result as a bonus to your Evasion against an incoming attack.
Channeling Armor 13 / 36 5 Channeling: +1 to Spellcast Rolls
Emberwoven Armor 13 / 36 6 Burning: When an adversary attacks you within Melee range, they mark a Stress.
Full Fortified Armor 15 / 40 4 Fortified: When you mark an Armor Slot, you reduce the severity of an attack by two thresholds instead of one.
Veritas Opal Armor 13 / 36 6 Truthseeking: This armor glows when another creature within Close range tells a lie.
Savior Chainmail 18 / 48 8 Difficult: -1 to all character traits and Evasion