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GUARDIAN

The title of guardian represents an array of martial professions, speaking more to their moral compass and unshakeable fortitude than the means by which they fight. While many guardians join groups of militants for either a country or cause, they’re more likely to follow those few they truly care for, majority be damned. Guardians are known for fighting with remarkable ferocity even against overwhelming odds, defending their cohort above all else. Woe betide those who harm the ally of a guardian, as the guardian will answer this injury in kind.

• DOMAINS: Valor & Blade
• STARTING EVASION: 9
• STARTING HIT POINTS: 7
• CLASS ITEMS: A totem from your mentor or a secret key

GUARDIAN’S HOPE FEATURE

Frontline Tank: Spend 3 Hope to clear 2 Armor Slots.

CLASS FEATURE

Unstoppable: Once per long rest, you can become Unstoppable. You gain an Unstoppable Die. At level 1, your Unstoppable Die is a d4. Place it on your character sheet in the space provided, starting with the 1 value facing up. After you make a damage roll that deals 1 or more Hit Points to a target, increase the Unstoppable Die value by one. When the die’s value would exceed its maximum value or when the scene ends, remove the die and drop out of Unstoppable. At level 5, your Unstoppable Die increases to a d6.

While Unstoppable, you gain the following benefits:

  • You reduce the severity of physical damage by one threshold (Severe to Major, Major to Minor, Minor to None).
  • You add the current value of the Unstoppable Die to your damage roll.
  • You can’t be Restrained or Vulnerable.

Tip: If your Unstoppable Die is a d4 and the 4 is currently facing up, you remove the die the next time you would increase it. However, if your Unstoppable Die has increased to a d6 and the 4 is currently facing up, you’ll turn it to 5 the next time you would increase it. In this case, you’ll remove the die after you would need to increase it higher than 6.

GUARDIAN SUBCLASSES

Choose either the Stalwart or Vengeance subclass.

BACKGROUND QUESTIONS

Answer any of the following background questions. You can also create your own questions.

  • Who from your community did you fail to protect, and why do you still think of them?
  • You’ve been tasked with protecting something important and delivering it somewhere dangerous. What is it, and where does it need to go?
  • You consider an aspect of yourself to be a weakness. What is it, and how has it affected you?

CONNECTIONS

Ask your fellow players one of the following questions for their character to answer, or create your own questions.

  • How did I save your life the first time we met?
  • What small gift did you give me that you notice I always carry with me?
  • What lie have you told me about yourself that I absolutely believe?