RED OOZE
Tier 1 Skulk
A moving mound of translucent flaming red slime.
Motives & Tactics: Camouflage, consume and multiply, ignite, start fires
Difficulty: 10 | Thresholds: 6/11 | HP: 5 | Stress: 3
ATK: +1 | Ooze Appendage: Melee | 1d8+3 mag
Experience: Camouflage +3
FEATURES
Creeping Fire - Passive: The Ooze can only move within Very Close range as their normal movement. They light any flammable object they touch on fire.
Ignite - Action: Make an attack against a target within Very Close range. On a success, the target takes 1d8 magic damage and is ignited until they’re extinguished with a successful Finesse Roll (14). While ignited, the target takes 1d4 magic damage when they make an action roll.
Split - Reaction: When the Ooze has 3 or more HP marked, you can spend a Fear to split them into two Tiny Red Oozes (with no marked HP or Stress). Immediately spotlight both of them.