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MINOTAUR WRECKER

Tier 2 Bruiser
A massive bull-headed hybrid with a quick temper.
Motives & Tactics: Consume, gore, navigate, overpower, pursue

Difficulty: 16 | Thresholds: 14/27 | HP: 7 | Stress: 5
ATK: +2 | Battleaxe: Very Close | 2d8+5 phy
Experience: Navigation +2

FEATURES

Ramp Up - Passive: You must spend a Fear to spotlight the Minotaur. While spotlighted, they can make their standard attack against all targets within range.

Charging Bull - Action: Mark a Stress to charge through a group within Close range and make an attack against all targets in the Minotaur’s path. Targets the Minotaur succeeds against take 2d6+8 physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine their damage).

Gore - Action: Make an attack against a target within Very Close range, moving the Minotaur into Melee range of them. On a success, deal 2d8 direct physical damage.