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HYDRA

Tier 3 Solo
A quadrupedal scaled beast with multiple long-necked heads, each filled with menacing fangs.
Motives & Tactics: Devour, regenerate, terrify

Difficulty: 18 | Thresholds: 19/35 | HP: 10 | Stress: 5
ATK: +3 | Bite: Close | 2d12+2 phy

FEATURES

Many-Headed Menace - Passive: The Hydra begins with three heads and can have up to five. When the Hydra takes Major or greater damage, they lose a head.

Relentless (X) - Passive: The Hydra can be spotlighted X times per GM turn, where X is the Hydra’s number of heads. Spend Fear as usual to spotlight them.

Regeneration - Action: If the Hydra has any marked HP, spend a Fear to clear a HP and grow two heads.

Terrifying Chorus - Action: All PCs within Far range lose 2 Hope.

Magical Weakness - Reaction: When the Hydra takes magic damage, they become Dazed until the next roll with Fear. While Dazed, they can’t use their Regeneration action but are immune to magic damage.