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Failed Experiment

Tier 2 Standard. A magical necromantic experiment gone wrong, leaving them warped and ungainly.

  • Motives & Tactics: Devour, hunt, track
  • Difficulty: 13 | Thresholds: 12/23 | HP: 3 | Stress: 3
  • ATK: +1 | Bite and Claw: Melee | 2d6+5 phy
  • Experience: Copycat +3

FEATURES

Warped Fortitude - Passive: The Experiment is resistant to physical damage.

Overwhelm - Passive: When a target the Experiment attacks has other adversaries within Very Close range, the Experiment deals double damage.

Lurching Lunge - Action: Mark a Stress to spotlight the Experiment as an additional GM move instead of spending Fear.