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Assassin Poisoner

Tier 2 Skulk. A cunning scoundrel skilled in both poisons and ambushing.

  • Motives & Tactics: Anticipate, get paid, kill, taint food and water
  • Difficulty: 14 | Thresholds: 8/16 | HP: 4 | Stress: 4
  • ATK: +3 | Poisoned Throwing Dagger: Close | 2d8+1 phy
  • Experience: Intrusion +2

FEATURES

Grindletooth Venom - Passive: Targets who mark HP from the Assassin's attacks are Vulnerable until they clear a HP.

Out of Nowhere - Passive: The Assassin has advantage on attacks if they are Hidden.

Fumigation - Action: Drop a smoke bomb that fills the air within Close range with smoke, Dizzying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition.