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ARCH-NECROMANCER

Tier 4 Leader
A decaying mage adorned in dark, tattered robes.
Motives & Tactics: Corrupt, decay, flee to fight another day, resurrect

Difficulty: 21 | Thresholds: 33/66 | HP: 9 | Stress: 8
ATK: +6 | Necrotic Blast: Far | 4d12+8 mag
Experience: Forbidden Knowledge +3, Wisdom of Centuries +3

FEATURES

Dance of Death - Action: Mark a Stress to spotlight 1d4 allies. Attacks they make while spotlighted in this way deal half damage, or full damage if you spend a Fear.

Beam of Decay - Action: Mark 2 Stress to cause all targets within Far range to make a Strength Reaction Roll. Targets who fail take 2d20+12 magic damage and you gain a Fear. Targets who succeed take half damage. A target who marks 2 or more HP must also mark 2 Stress and becomes Vulnerable until they roll with Hope.

Open the Gates of Death - Action: Spend a Fear to summon a Zombie Legion, which appears at Close range and immediately takes the spotlight.

Not Today, My Dears - Reaction: When the Necromancer has marked 7 or more of their HP, you can spend a Fear to have them teleport away to a safe location to recover. A PC who succeeds on an Instinct Roll can trace the teleportation magic to their destination.

Your Demise is Near - Reaction: Countdown (2d6). When the Necromancer has marked 6 or more of their HP, activate the countdown. When it triggers, deal 2d10+6 direct magic damage to a target within Close range. The Necromancer then clears a number of Stress or HP equal to the number of HP marked by the target from this attack.