APPRENTICE ASSASSIN
Tier 2 Minion
A young trainee eager to prove themselves.
Motives & Tactics: Act reckless, kill, prove their worth, show off
Difficulty: 13 | Thresholds: None | HP: 1 | Stress: 1
ATK: -1 | Thrown Dagger: Very Close | 4 phy
Experience: Intrusion +2
FEATURES
Minion (6) - Passive: The Assassin is defeated when they take any damage. For every 6 damage a PC deals to the Assassin, defeat an additional Minion within range the attack would succeed against.
Group Attack - Action: Spend a Fear to choose a target and spotlight all Apprentice Assassins within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.