DAGGERHEART SRD
Welcome to DAGGERHEART, a collaborative fantasy tabletop roleplaying game of incredible magic and heroic, heartfelt adventure.
SYSTEM REFERENCE DOCUMENT 1.0
SRD Writer: Rob Hebert | Technical Editor: Shawn Banerjee | Layout: Matt Paquette & Co. | Producer: Madigan Hunt
This document, including the Witherwild Campaign Frame, is considered Public Game Content per the Darrington Press Community Gaming License. Please read the Darrington Press Community Gaming License before using this material.
© 2025 Critical Role LLC. All rights reserved. For more information, please visit www.darringtonpress.com/license.
CONTENTS
INTRODUCTION
STARTING A CAMPAIGN
- Session Zero (currently missing from SRD 1.0)
- Setting Creation (currently missing from SRD 1.0)
CHARACTER CREATION
CORE MATERIALS
CORE MECHANICS
- Flow of the Game
- Core Gameplay Loop
- The Spotlight
- Turn Order & Action Economy
- Making Moves & Taking Action
- Combat
- Stress
- Attacking
- Maps, Range, and Movement
- Conditions
- Downtime
- Death
- Additional Rules
- Leveling Up
- Multiclassing
- Equipment
- Weapons
- Combat Wheelchair
- Armor
- Loot
- Consumables
- Gold
RUNNING AN ADVENTURE
APPENDIX
REPOSITORY CONTENT LICENSE
This repository includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are minor modifications to format and structure. No previous modifications by others.
Daggerheart and all related marks are trademarks of Critical Role, LLC and used with permission. This project is not affiliated with, endorsed, or sponsored by Critical Role or Darrington Press.
For full license terms, see: https://www.daggerheart.com/